superliminal
The level selection menu

The level selection menu

In singleplayer mode, the gameplay is divided into nine levels. Each level has its own distinct theme, which is loosely connected with the level's name. For example, Clone uses the cloning mechanic throughout the level. These themes are not necessarily about a specific mechanic; they can also be about the level's surroundings or a chapter in the storyline.

Most levels generally begin with the player awakening to the sound of an alarm clock in a bedroom located in Suite F (Suite D for Dollhouse, and ends by entering an elevator. However, this is not always consistent, as some levels do not end with an elevator. This is the case for Induction, Labyrinth, Whitespace, and Retrospect.

The levels are not limited to what they are focused on, as some mechanics occasionally appear later in the game.

Collectibles

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Each of the nine levels has 5 Collectible types, which are described below:

Levels

Induction thumb


1 Fire Alarm
1 Fire Extinguisher
0 Constellations
1 Chess Piece
1 Blueprint

Optical thumb

Cubism thumb

Blackout thumb

Clone thumb

Dollhouse thumb

Labyrinth thumb

Whitespace thumb

Retrospect thumb


0 Fire Alarms
0 Fire Extinguishers
0 Constellations
0 Chess Pieces
0 Blueprints